And we really start asking ourselves what is the core experience, and why is it fun? Why do I care as a player? Going from there, if players care, then developers and publishers matter in whatever ecosystem you're talking about, whether it's iOS or Android or Xbox.Īnd then from there we're very cautious and careful about how we integrate monetization. And MetalStorm has been number one free, and it has been as high as number seven top-grossing.įirst of all, we have a real focus on quality. You've had two apps in the free-to-download top 10 at this point, two out of two. With the recent launch of Z2Live's third game, Battle Nations, the firm's COO Lou Fasulo spoke with Gamasutra about getting its first two games into the top 10, and how to run a microtransaction-based game without alienating players. Though Z2Live only has two iOS titles under its belt, the Seattle-based developer has already attracted attention after somehow pushing both of those freemium games, Trade Nations and Metalstorm: Online, into the App Store's coveted Top Ten spots for initially free games.įormed in 2009 initially to create a platform based on multiplayer and push notifications for iOS devices, the company switched its business model shortly after Apple unveiled its own Game Center service, to work on multiplayer and social experiences.
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